using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("QuestProgressToast")]
	public class QuestProgressToast : GameToast
	{
		public UberText m_questTitle => method_3<UberText>("m_questTitle");

		public UberText m_questDescription => method_3<UberText>("m_questDescription");

		public UberText m_questProgressCount => method_3<UberText>("m_questProgressCount");

		public GameObject m_questProgressCountBg => method_3<GameObject>("m_questProgressCountBg");

		public GameObject m_background => method_3<GameObject>("m_background");

		public QuestProgressToast(IntPtr address, string className)
			: base(address, className)
		{
		}

		public QuestProgressToast(IntPtr address)
			: this(address, "QuestProgressToast")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void UpdateDisplay(string title, string description, int progress, int maxProgress)
		{
			method_8("UpdateDisplay", title, description, progress, maxProgress);
		}
	}
}
